A word of caution. The contents on this website contain MAJOR spoilers regarding the adventure path, Way of the Wicked, by Fire Mountain Games. Please read NO FURTHER if you intend to play in this adventure. If you intend to run this adventure, please see the "Behind the Curtain" section detailing system mechanics & reviews of the product, Way of the Wicked. And this author's personal suggestion, support Fire Mountain Games by picking up a copy of their incredible adventure path.



ENnie Nominated!

I'll break out my reviews by book.  By my general comment.  The adventure path is phenomenal.  It's well done in many ways, but what's really special about it.  What it's trying to achieve.  A way to play a group of evil villains, that doesn't end 3 sessions after it starts.

Now, yes, it is well written & has beautiful art work & is well thought out, etc... but it's more then that.  It's a wonderful story of a group of villains rising to greatness.  And might I add, it's frighteningly accurate.  There's a moment half way through reading Book Two when the author clearly states just how INSANE and reckless of a plan it truly is.  I stepped back & realized, with a giggle (yes, I, a grown man, giggled), it's EXACTLY what the foolish villains of any classical fantasy game would do.  Concoct a half baked crazy plan & attempt it, be damned the consequences.  And it's that moment that this Adventure Path so clearly captures.  That feeling of truly being the classical fantasy antagonist to the story.

Here's where I'll put a link to each book & a detailed review, as I get through them.


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