Last session left off with our would-be escapees standing at
the top of the warden’s tower. The rogue
Quell leading the way, stealthy as always, hears noises from one room &
checking the quite room, finds an office with a ring & odd holy symbol
laying out. Figuring he found what his
fellow convicts require, he backs out, signaling them to collect their
belongings & then flee.
There is some disagreement as a couple others move forward
to collect things about wither to leave, or finish off the warden. In the ensuing confusion, some stealth rolls
are botched & the Warden, hearing noises buffs himself & exits his
bedchamber to find the motley band in the hallway, combat erupts.
The brief affair ends with Warden & Owl dead. The killing blow administered by the skilled
Quell. Having full access to the library
the group quarrels about what to do.
Emmerick notes they have little time before the guard change happens
& the otherwise unaware gate guards find out the fate of their
compatriots. Mardus argues for acting
quickly & rigging a fire, to make it look as though all occupants,
Prisoners & all, parish in the blaze.
Galen ignores the calls of his fellow convicts to beat a hasty exit
& searches the library, finding a smattering of rare books in the library filled
with otherwise common & in some cases lude, balladry tales of adventurers.
The result, unbeknownst to the group, a guard returns from
his post to find the carnage in the keep, including the remains of the sergeant. Returning to his post, he sounds his horn
& alert the remaining guards.
The guards grab the guard dogs & instead of taking the
tactical position of defending at the gate, they flee their inner post &
instead set up with all their dogs & guards at the outer gate house on the
bridge head of the mainland, and send a runner to the near by town to alert
them of the potential escape. It seems
the guards fear more for their safety then they do for the rest of
Talengarde. For posting on the main keep
gate, they’d have a much better chance of victory, but no chance of
escape. A fateful decision, that in the
end does save the guards lives, but ultimately dooms Talengarde…
The band of convicts are forced to charge across the bridge,
the Cleric, holding her now recovered holy symbol to her god of death, is
shrouded in an invisibility spell cast on her by Galen. She charges ahead of the group, her
companions being pelted by arrows.
Arriving at the portcullis, the dogs smell her presence & begin to
growl, but she cares not, for she drops a zone of obscuring mist, bringing to
an end the guards arrows shooting. The
cover allows the rest of the group to advance.
The battle is met!
Except for Galen, who is still far off, apparently intent on all the
treasure he’s found, he’s dragging a alchemists laboratory found in the
Warden’s office. During the conflict,
some confusion over the location of allies causes Quell to take a serious wound
from his Negative Energy channeling cleric “friend”. Grumblejack & Emerix struggle with the
gate, taking a grazing arrow wound here & there. Brother Summit jumps onto
the roof of the guardhouse & eventually, dodging arrows, breaks in via the
roof to fall into the control room & raises the bridge.
A savage but brief battle is fought. The guard dogs, making up the front line
engage in melee. The guards continue to
stay at range, arrows flying. Most dogs
fall quickly, but one vicious mutt strikes hard, downing Mardus & giving him a glimpse of hell.
As the battle turns, the guards use their escape & flee
down the road to town. Our protagonists
lick their wounds, recover Yvaine from the jaws of her god and plunge head long
into the bog and it’s relative “safety” from the watching eyes of the near by
town.
It seemed though, that Zon-Kuthon had not given up on seeing
his devotee, for half way through the moors, in the heart of the bog, a giant
toad attacks Yvaine, and immediately downs her & begins to swallow her
whole!
The rest of the group’s quick actions stop the toad, but
they have to rush to free Yvaine from the belly of the beast & stabilize
her. Lacking any more healing, they must
carry on, Brother Summit literally carrying Yvaine on his back, as he tries to
shake off the odd drug-like haze he fell under while fighting the monstrous
toad bare fisted.
The group quickly arrives under the sound geographical
knowledge of Galen at the old moor road, but one more obstacle lies in the group’s
path. They encounter a group of bandits
on the road. The battle is a quick
affair. Some more damage is taken, but
in the end, our persevering group survives & arrives at the Manor house in
question.
Approaching the front gate they find it unlocked & hurry
in. At the front door of the main house
is their earlier contact, Tiadora & she has a gaggle of servants about,
though she terms them slaves. They
quickly show the group to their rooms where they get a chance to freshen up
& Yvaine is awoken by the healing wine.
Emmerick spots another guest staying in the near by guesthouse.
After recovering from their dangerous journey, they are lead
by Tiadora to the office of her master and they finally meet the man
responsible for their escape, the last cardinal of Asmodeus in Talengarde, Adrastus
Thorn.
The good Cardinal offers each member a choice, though there
is little actual choice involved. Either
they sign the pack of Thorns & bind themselves to him, or…. Well, again,
it’s not much of a choice.
The Cardinal though, offers some more reluctant in the group
a boon of sorts. To make them feel better
about the choice they are making… Yvaine
is giving the sash of Archibald Hawthorn, the High Priest she burned & an
offer to finish the job she started, as well as a special contract to sign,
which acknowledges her other alliance to the god of death. Brother Summit gets a book detailing some of
the secrets of the Serene Order by a Brother Nicodemus. Mardus is offered the glory of service in the
name of the Lord of Nessus. Galen is
given a copy of his family ring & a promise that he will rise in greatness
& prove his father wrong. Perhaps even
become the headmaster of the houses of Knowledge in Ghastenhall. Quell is offered perhaps the greatest prize,
a flask of sweet smelling oil & a piece of parchment containing information
about his family. Emmerick, the
Anti-paladin of Asmodeus & pretender to the throne, is offered
nothing. Nothing at all, save a cold
hard stare and a demand of absolute submission to the will of the Cardinal.
In the end, all sign & avoid the persuasive ministrations
of Tiadora. They are all told they have
three days to rest from their journey & prepare for the training that is to
come.
The next day, they are all met by a servant who offers to
get them the gear they need. And after
that brief interaction, they are given free rein of the manor house & begin
to meet it’s odd assortment of occupants.
The ex-convicts encounter members of a group known as the
seventh Knot & find out they are to be the ninth Knot. They also find out there is a vampire staying
with them by the name of Vincent & he’s friends with another guest named
Ben, who is accompanied by his apparent invalid wife.
At the end of the first day, still unsure of this other
Knot, or the odd pair of Ben & Vincent, the group is left wondering exactly
what they signed up for…
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