A word of caution. The contents on this website contain MAJOR spoilers regarding the adventure path, Way of the Wicked, by Fire Mountain Games. Please read NO FURTHER if you intend to play in this adventure. If you intend to run this adventure, please see the "Behind the Curtain" section detailing system mechanics & reviews of the product, Way of the Wicked. And this author's personal suggestion, support Fire Mountain Games by picking up a copy of their incredible adventure path.



Thursday, February 21, 2013

Session 17

Having vanquished Hallack's group, the Knot is quick to get Sister Marta into the Manacles of Cooperation they had acquired in their initial looting of the Horn.  They also stabilized the dying dwarf, Yorgen and collected the remains of the others, to be placed in "storage" for later use, and allowing Grumblejack to wield the magical hammer that use to be the weapon of Yorgen the Smith.

Immediately following the downfall of Hallack's Crew, the Knot moves on any possible opportunity this has opened up.

Galen, Quell & Brother Summit make a trip to Farholde and they break into the houses of the members of Hallack's Crew, though they find little of note.  While in town, Quell & Brother Summit check in with the 7th knot and have cordial but brief conversation with the aloof Trak.  He mentions a reward has been posted on information pertaining to the missing Sister Marta.

Back in the Horn, Yorgen & Sister Marta experience the craft of the talented Yvainne.  If Halthus the Flayer's heart wasn't in a bowl in the sanctum of Vetra-Kali powering the dark ritual, it would have beat faster knowing the old torture chamber was being put to good use.  As it was, the heart simply kept a low beat in time with the ritual magic which ebbed around the Horn.

For the next couple weeks the Knot carries on with a variety of actions.

Concern over the possible faltering of the faith of Sister Marta, the Knot devised a plan to keep her spirits up.  Mardus began his roll in the plot by pretending to be a minion in the Horn who was in charge of feeding the Sister.  For the first couple weeks he begins to show kindness towards the blind woman.  Unable to rely on the disguise ability of the Iron Crown, Mardus showed his true con-artist ways & easily fools the blind Nun.  Along the way, Yvainne helps out by being upset about Mardus helping the Nun and "acting" out abusing him for his help.  The whipping of Mardus was done with a great deal of ease on Death Priestess' part, as if it wasn't an act at all.

Meanwhile, Mardus and Emmerick also spend time working down the Dwarf's resistance, trying to convince the reluctant Smith that cooperation will yield better circumstances.  A combination of diplomacy (by Mardus) and intimidation (by Emmerick) provide some results & Yorgen acquiesces to the idea of helping the Knot with minor work in exchange for increased freedom.

Galen spends his time examining the damaged alchemical golem in an attempt to catalog all the various damage and set about a plan to repair it.  Along the way the Conjurer continues to craft a variety of magical items for the Knot.

The Knot gathers together to perform one of the Rituals of the Sons of the Pale Horseman they found.  They create three hell hounds, bound in service to Yvainne.  The Knot also makes a trip to their neighbor, the green dragon, Sanderax, leaving Grumblejack behind.  By offering tribute to the dragon, the silver tongue of Mardus manages to gain a powerful aerial look-out for the Horn's defenses.

Arriving back at the Horn from their outing with a dragon, they find a fight has broken out.  The Daemonic guardians of the Horn have returned & are butchering minions while Grumblejack attempts to fight back.  Quick thinking on Galen's part saves Grumblejack from the assault.  By using the name-plates containing the Daemon's true names that were recovered from the hidden treasury, he binds both to his control, adding two more powerful defenders to the Horn.

While questioning the two new Daemons in their guard post at the foot of the long stairs leading to the secret Sanctum above, Grumblejack idly asks what is above.  Emmerick is quick to dismiss the large giant, as he has been for the past few weeks.  Galen however speaks quietly to the ogre & explains what's going on.  In response Grumblejack is quick to ask to see what's above.  Emmerick responds with indifference, but Galen encourages the curiosity & wrapping up the rather pleasant conversation with the Daemons, offers to take Grumblejack to the sanctum high above.

The minute the ogre enters the Sanctum of Vetra-Kali, he complains of a powerful headache and an overwhelming thirst.  Quell and Emmerick both offer water-skins but they are of no avail, nor is a wine-skin   Thinking in an unorthodox way, Galen draws forth a vile of unholy water from the shrine and feeding the unholy nectar to Grumblejack, the ogre's form changes.  Grumblejack's horns, before only stubs hardly visible under his mop of hair now sprout and reveal the half-fiends true origins.  The most startling discovery, for both the ogre and the Knot, is when Grumblejack recovers to find himself magically floating above the ground.  Startled and then ecstatic about his new-found flight, a reenactment of Grumblejack's earlier adventures crossing the border into Talengarde play out.  Various knot members try to get Grumblejack to return to the ground.  And are met with limited success, but only after the ogre has flown all about the horn, including through the glowing green energy field that surrounds the upper reaches of the Horn. Grumblejack returns to his guard duties, but the sight of a flying half-fiend ogre about the Horn of Abaddon will likely be a common sight for the months to come.

During all the hustle and bustle of the knot, a couple activities go mostly unnoticed.

The first is that of Brother Summit.  Some in the Knot notice him taking an interest in their religious rituals.  Yvainne gladly teaches Brother Summit all about her Death God.  And Brother Summit gets an insight into Emmerick's religious experience.  Seeing what a well adjusted individual could only describe as the insane ramblings of a madman.  However the Monk simply watches & occasionally attempts to imitate it.

However that is not what goes without notice.  Rather, what no other Knot members notices is the constant battle of wills that is going on within Brother Summit as he meditates and willingly lets the power of Vetra-Kali into his mind.  Only to fight off the outside alien presence.  The constant battle of wills further heightening the Monk's power as he engages on a quest to become truly independent of divine interference.

The second mostly unnoticed activities are that of Quell.  The elven rogue slips away into the caverns below the Horn to speak with the Shaman of the Boggard clan that lives below.  Quell asks to take part in one of the Shaman's vision quests.  He seeks to remember his time when he was dead & his soul was in Hell.

Smelling the incense & licking an odd looking Toad the Shaman usually has kept in a cage near by, Quell embarks on his vision quest.  Eventually he recalls the fiery pit in hell where he was kept.  He remembers the pain & agony, his price for abandoning the light of Mitra for the fires of Hell.  But he remembers something else.  A dark shadow watching him but before he could see who, or rather what it was, he was woken to the image of the bulbous face of the Boggard shaman.  And behind him a rather dark scowl from Yvainne.  It seems what was but a moment in Quell's mind was hours and hours of real time.  And the Death Priestess went looking for him after he hadn't been seen for hours on end.

Quell was still not content.  His vision quest was so intoxicating & powerful.  What other memories could he free up & relive.  So after a few days, Quell again returned to see the Shaman below the Horn.  And again took part in the ritual.  This time he tried to remember a fonder experience.  The time when his mother was still alive.  This vision quest however was unsuccessful.  He could not get the image of the Toad out of his head.  It swirled in his mind, blocking any other thoughts.  He eventually is shaken awake by the concerned looking Boggard Shaman.  In his croaking voice the Shaman informs Quell he's been out of it for hours on end and that it's night time.

Quell head back up to the 2nd floor of the horn, along the way he can't seem to shake the visions of Toads swirling in his mind.  As he walks into the 2nd floor entrance, instead of seeing the recently slain remains of the zombie minotaur guard, he only sees more toads, swirling in his vision.  Still a part of his mind registers the oddity of no guard.  As he continues to walk along, he spots what he thinks is the zombie minotaur guard who is with two of Emmerick's guard minions, who appear to be snooping around some of the unused rooms.

He calls out and tells the minotaur his place is to guard the entrance, and the undead brute responds that he'll get right on that & starts walking past Quell.  The elf stands dumbfounded   The zombie creature spoke to him?  That doesn't make sense.  As the creature moves past him, Quell's mind snaps into focus, and he sees the fluttery white feathers brush past his face.  He turns and sees true the creature before him, it is no minotaur!  It is the flying winged serpent woman who led the winged elves & treant in an earlier assault on the Knot.  Quell shoots out as the two "guards" that were there transform before his eyes into hounds with oddly human faces.  And quickly battle is joined.

It takes a few rounds for the rest of the knot to be roused from their sleep, as Quell is forced to take on the foes alone.  The serpent woman hacks at Quell with her blade, the two hounds move forward, one disappearing from sight, the other making multiple images of his form.

As Quell gets surrounded, Galen dimension doors in with Grumblejack & Mardus in tow.  The large half-fiend Ogre blocks the escape.  The three assailants  blocked from escape, focus on Quell.  The serpent woman landing more blows on the rogue while the hounds loose unnerving calls, causing Quell & Mardus both to flee in fear from them, along with one of Yvainne's Hell Hounds.

A long grueling fight ensues, the healing powers of the serpent woman, along with minor healing powers from the hounds allow the three to fight for a long time.  And the absence of the outflanking experts of Quell & Mardus seriously hamper the Knots efforts.  Eventually Grumblejack and others take down the serpent woman.  And then work away at the dog creatures, despite the mirror images they have to contend with. The ever relentless blows from Brother Summit & Emmerick strip away images, as Galen & Yvainne's spells hit true.

The battle eventually ends with the good outsiders vanquished by the Knot of Hell.

No comments:

Post a Comment